When I design content for games, I like to consider all of the little details that help ground an item in reality, and then I try to apply those details to make imaginary objects feel real to the user. In the case of this item, I wanted to to blend in with a modern day counter-top appliance but still provide the sense that it was something from the future. To this end, I included some features that the user might find familiar, such as the little push-button lid on the top of the machine for loading water, which is reminiscent of my coffee maker. The exterior material was meant to resemble the kind of cheap non-BPA plastics that everything on my counter is made out of, which also works to ground it as something tangible. On the other hand, a screen and a scanner are out of place on current appliances, but, given the current direction and advancement of smart home technology, seems like a possible, logical progression for the near future.